Studio: Hothead Games (2014)
Role: Lead Designer, Art Director
Summary: Spy Wars is a player-versus-player base-building strategy game where players command a spy agency, hire agents, and take on jobs for various state actors in order to grow their enterprise. It was developed for iOS.
My Contributions:
• Created an original IP (story, characters, and world), pitched the game concept, and designed the framework for the game (core loop, metagame, and economy).
• Designed and tuned all of the low-level core mechanics and interactions in the game (combat system, building mechanics, and functions) as well as many of the high-level progression systems in the game (player levels, PvE and PvP progression).
• Directed all of the character and location art and animation by setting the vision for the art style, compiling reference materials, and iterating and reviewing all the in-game assets and designs with the artists.
• Designed and implemented all of the single-player missions (including the welcome flow), wrote and directed the story, and co-wrote the dialogue.
Engine: Custom Engine (Proprietary for the Project)