Studio: Navigator Games (2024)
 Role: Design Director, Gameplay Designer
Summary: Lineage of the Ancients (LOTA) is a game demo for a 3rd Person Combat game that balanced action with territory control and unique item merging mechanics. This demo was designed and created as part of a larger pitch presentation to Xbox and a few other PC publishers by Navigator Games.  
My Contributions: 
• Designed and prototyped all of the core systems, including locomotion, combat, the territory capture mechanic, AI behavior, item merging metagame, and many individual player mechanics based on company goals, target audience, and market research.
• After working solo for two months on the prototype, I onboarded a team of 8 to the game, allowing us to scale up and transition from prototype to game demo over the course of an additional 3 months.
• I created pitch decks on the game design, market, audience, and IP of the game as part of larger company presentations to numerous publishers (Microsoft X-Box, Garena, and more).
• Co-Developed the IP with the executive team and Created the World, Characters, and various IP features for the game.
Engine: Unreal Engine 5.2
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