Studio: Navigator Games / Roadhouse Interactive (2016)
 Role: Lead Designer / Design Director
Summary: Iron Maiden: Legacy of the Beast is a mobile game for iOS and Android that brings the albums of Iron Maiden to life in a turn-based RPG adventure. It was a self-published title from Navigator Games, launched in 2016 and still active to this day. 
My Contributions: 
• Worked with a small team and co-led the development all of the prototypes, mechanics, systems, and asset creation pipelines necessary for the game along with other leads and production staff. 
Designed, created UI mocks, tuned, and balanced  many core features and systems, including combat, hero and gear leveling and progression, guilds, raid boss, mission design, map navigation, tutorial and onboarding, and the metagame and economy.
Engaged in deep market research to understand the genre and the audience in its totality, becoming a part of top guilds in competitor titles in the process to gain unique insight and understanding of the player base.
Continually ran playtests with target players to gain feedback that we used to iteratively improve the game experience over time.
Trained junior designers in specific design and implementation processes, eventually allowing them to successfully run the game for years, while I transitioned on to new titles.
Designed, implemented, and directed over 500 character kits and numerous pieces of gear over the course of my time. I also managed localization for all of the game and live ops content.
Designed, implemented, tuned, and balanced over 100 live ops events, taking the game to its highest revenue month ever with the Lord of Light event that I did the directing, co-writing, hero design, quests, encounters, economy, and new feature work on.
Engine: Unity
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