Studio: Radical Entertainment (2012)
 Role: Game Designer (Scripting, Mechanics Design, Mission Design)
Summary: Prototype 2 is a third-person, open-world action game developed for PS3 and Xbox consoles. It features high-octane and over-the-top locomotion and abilities that allow players to seamlessly traverse a chaotic Manhattan, taking on superhuman opponents with a blend of ground and aerial combat.
My Contributions: 
Led the design, prototyping, and development of the “Hunting” system as an initiative to improve all the stealth gameplay moments in the game.
• Was responsible for designing and scripting three major “Marquee Missions” in the game—Natural Selection, Fall From Grace, and Labor of Love–as well as four other missions, including the tutorial mission The Strong Survive.
• Did early design and ideation work on all 24 story missions and several open-world mission archetypes during pre-production, working with the Design Director and Lead Mission Designer.
• Constantly provided a substantial amount of review and feedback on the game in all areas (missions, combat, game structure, metagame, etc.) to help improve the quality of the experience.
Engine: Custom Engine (Proprietary for the Project)
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