Studio: Navigator Games (2022)
Role: Design Director, Designer Generalists (Combat, Metagame, Live Ops)
Summary: Avatar Generations is a mobile turn-based RPG for iOS and Android that takes place in the world of Avatar: The Last Airbender. It is a F2P game that was published by Square-Enix and then acquired by Embracer in 2023.
My Contributions:
• Developed the core concept and game design and successfully pitched it to Square-Enix, Paramount, and Avatar Studios for a deal to make the game.
• Designed and prototyped several core systems, including combat, hero and gear leveling and progression, and the metagame and economy.
• Designed, implemented, and balanced most of the hero kits and gear we shipped, as well as dozens of live ops events, steadily increased our KPIs and performance over time.
• Established studio Design Philosophy based on meetings and iterative feedback from all departments.
• Hired and led a team of 7 designers and onboarded them to take on and lead the design for various aspects of the game, based on existing production workflows, game experience pillars, and KPI goals.
• Managed the growth and development of all designers through regular design team activities (lunch and learns), as well as more personal and tailored one-on-ones.
• Co-Managed design team tasks and schedule, along with production and project management staff.
• Kept the greater team informed on design initiatives, key learnings, feature and KPI progress throughout development during weekly team meets.
Engine: Unity