Studio: Navigator Games (2022)
 Role: Design Director, Designer Generalists (Combat, Metagame, Live Ops)
Summary: Avatar Generations is a mobile turn-based RPG for iOS and Android that takes place in the world of Avatar: The Last Airbender. It is a F2P game that was published by Square-Enix and then acquired by Embracer in 2023. 
My Contributions: 
• Developed the core concept and game design and successfully pitched it to Square-Enix, Paramount, and Avatar Studios for a deal to make the game.
Designed and prototyped several core systems, including combat, hero and gear leveling and progression, and the metagame and economy.
• Designed, implemented, and balanced most of the hero kits and gear we shipped, as well as dozens of live ops events, steadily increased our KPIs and performance over time.
Established studio Design Philosophy based on meetings and iterative feedback from all departments.
• Hired and led a team of 7 designers and onboarded them to take on and lead the design for various aspects of the game, based on existing production workflows, game experience pillars, and KPI goals. 
Managed the growth and development of all designers through regular design team activities (lunch and learns), as well as more personal and tailored one-on-ones.
Co-Managed design team tasks and schedule, along with production and project management staff.
Kept the greater team informed on design initiatives, key learnings, feature and KPI progress throughout development during weekly team meets.
Engine: Unity
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